Kernel's Playhouse books
Six book series, twelve stories each. Kernel and friends start every story in the magical movie theater.
My Voice Belongs Here
Kind words about who you are, asking for help, and saying what you need.
Ages 4–8 12 stories Audiobook
AF01
There Is a Seat for Me
Pip watches before joining; choose a comfortable way to participate.
AF02
I Can Ask for Help
Kernel cannot complete a plan alone; rehearse a request.
AF03
My Feelings Can Have Names
Different reactions to a changed movie; identify a possible feeling.
AF04
A Mistake Is Not My Name
A missed attempt becomes a chance to change strategy.
AF05
My Body, My Choice
A character declines a hug and chooses a wave.
AF06
I Can Take One Small Step
A large job becomes one manageable action.
AF07
Different Is Still Welcome
Friends enjoy the same story in different ways.
AF08
Rest Is Part of My Day
Kernel pauses a crowded plan.
AF09
I Can Change My Mind
A character updates a choice after new information.
AF10
My Voice Can Be Gentle and Clear
Practice a firm boundary without an insult.
AF11
I Can Notice My Effort
Name a specific strategy that helped.
AF12
I Am Still Me on a Hard Day
The group reflects on imperfect days together.
The Good Choices Club
Telling the truth, being kind and fair, and fixing things.
Ages 4–9 12 stories Audiobook
VA01
The Ticket That Wasn't Mine
Kernel finds a special paper ticket; pause before using it.
VA02
Kindness Without a Prize
A friend is left out of a plan; make room.
VA03
Fair Does Not Always Mean Identical
Friends need different supports to join.
VA04
The Promise I Need to Change
A plan becomes impossible; communicate early.
VA05
Thank You and Still Disappointed
A gift is thoughtful but not what a character hoped.
VA06
Brave Enough to Tell
A character sees a concerning fictional situation.
VA07
Curiosity Before the Quick Guess
Kernel assumes he knows why a friend acted.
VA08
Respecting a No
One friend wants a game that another declines.
VA09
The Job Nobody Noticed
Cleanup and preparation become shared work.
VA10
Sorry Plus a Repair
A borrowed prop is damaged.
VA11
Win Kindly, Lose Honestly
A game brings mixed feelings.
VA12
A Premiere We Made Together
Everyone contributes in different ways.
The Quiet Balcony
Naming feelings, calm choices, and changes in the plan.
Ages 4–10 12 stories Audiobook
CL01
We Can Arrive Slowly
Enter a new place with time to observe.
CL02
Name the Weather Inside
The same scene brings different feelings.
CL03
One Comfortable Breath
Choose ordinary breathing or simply listen.
CL04
My Feet, My Seat, My Space
Notice safe surroundings while seated.
CL05
Anger Needs a Safe Route
A changed plan feels unfair.
CL06
Worry Can Ask a Question
Separate what is known from what is guessed.
CL07
When Excitement Feels Too Big
Prepare a comfortable way to join a noisy event.
CL08
The Disappointment Detour
A hoped-for outcome does not happen.
CL09
Missing Someone
A friend is away from the fictional theater.
CL10
A Change in the Movie Plan
An expected activity becomes unavailable.
CL11
We Can Disagree and Stay Safe
Two friends need different things.
CL12
The Balcony Is Still Here
Kernel revisits the available choices.
Dreamlight Stories
Gentle bedtime stories in the Dreamlight Realm.
Ages 4–8 12 stories Audiobook
DR01
The Theater That Folded Its Lights
The magical building prepares for its quiet hours.
DR02
Pip and the Unhurried Path
A path offers places to pause.
DR03
Six Glowbugs and a Floating Book
Count a small group in a softly described story.
DR04
The Cloud That Changed Its Shape
A pretend cloud becomes many gentle pictures.
DR05
Beam's Pocketful of Questions
Questions wait in a notebook for tomorrow.
DR06
Halo and the Resting Ring
A busy character chooses to stop practicing.
DR07
Bean and Bag's Shared Blanket
Two friends find a comfortable arrangement.
DR08
Dot Hears the Softest Sound
A listening walk stays inside a safe fictional world.
DR09
The Anxious Pin's Preview
A friend learns the evening plan.
DR10
A Happy Memory, A Quiet Room
Enjoy a memory without starting a new adventure.
DR11
The Upset Pin and the Patient Moon
A hard feeling is met without a lecture.
DR12
Kernel Saves Tomorrow a Seat
All portals close gently for the night.
Wonder Ears Academy
Listening, words, numbers and big questions with Ladyfinger.
Ages 4–7, 8–10 and 11–14 12 stories Audiobook
LE01
The Three-Sound Ticket
Count and sequence clearly separated sounds.
LE02
Rhymes Sail Through Storysea
Listen for rhyme and sound patterns.
LE03
First, Next, What Was Missing?
Sequence events and detect a missing link.
LE04
Word-Part Workshop
Build meaning from taught word parts.
LE05
Number Nebula in My Mind
Use mental number relationships.
LE06
Share, Split, Explain
Reason about equal sharing.
LE07
A Pattern with Two Possible Answers
Test a proposed rule against examples.
LE08
The Question Before the Experiment
Distinguish a question, prediction and result.
LE09
Observation or Guess?
Listen to evidence before concluding.
LE10
Map a Fictional Journey
Follow spoken routes in a pretend place.
LE11
Remember, Retrieve, Explain
Recall a short passage without replaying immediately.
LE12
The Listener Becomes the Director
Build a coherent oral explanation.
Ready for Real Life
Plans, time, money ideas, ads and staying safe online.
Ages 8–14 12 stories Audiobook
LF01
A Plan with a First Step
Break a fictional project into actions.
LF02
The Time We Actually Have
Estimate and revise a pretend schedule.
LF03
Need, Want, and Later
Allocate pretend resources.
LF04
The Full Cost of the Offer
Hear a fictional price with fees and renewal terms.
LF05
What an Advertisement Wants
Compare an ad-like fictional message with evidence.
LF06
My Information Is Not a Ticket
An imaginary site asks for private details.
LF07
A Message I Should Not Keep Secret
A fictional message asks a child to hide contact.
LF08
Ask, Borrow, Return
Negotiate use of an item.
LF09
Teamwork with Real Roles
Divide a project without making one person do everything.
LF10
Saying No Without a Speech
Decline an invitation respectfully.
LF11
Who Made This?
Trace fictional music, writing and artwork.
LF12
My Next Chapter
Choose one realistic skill to practice.
Daylight Pop-Up Storybook
A bright picture-book look proposed for Kernel's stories: cream sky, butter grass and pink scalloped edges.
Ages 5–8 Coming soon
Book titles: [TBD]
Kernel's Playhouse colouring book
Big, bold outlines of Kernel, Ladyfinger and friends to colour in, with a scene from every series. Kernel has his cotton candy on every page.
Ages 3–8 Print book Printable pages Coming soon
Page count and title: [TBD]
For grown-ups
These are planned audiobooks and picture books. None are recorded or published yet, and nothing is for sale on this page.
Get these at the Bounceplex shop ↗
Look inside (PDF samples)
- Look inside: My Voice Belongs Here PDF
- Look inside: The Good Choices Club PDF
- Look inside: The Quiet Balcony PDF
- Look inside: Dreamlight Stories PDF
- Look inside: Wonder Ears Academy PDF
- Look inside: Ready for Real Life PDF
- Colouring pages PDF
Downloads open as files — no sign-up, no email. For grown-ups to print.
Still to decide
Picture-book titles · narrators · formats · age labels before launch